Build your Knowledge and Confidence with the Basics of Java Program Design
It’s a breeze to learn in a friendly and supportive environment. Start with the basics of program design and go on to write your own programs and integrate input and output, calculations, decision making, and loops. Build your knowledge and confidence with easy-to-understand examples and plenty of skill-building exercises. So whether you just want to try it out to see if you like it or plan on doing more with Java, taking this Certificate in Introduction to Java Programming Online Course is a great place to start!
We’ll use the latest release of Java, from Sun Microsystems, the company that maintains and supports the language. We’ll also use BlueJ, a graphical development environment designed especially for students. Both are free open-source products, and I’ll give you the proper instructions to download them. By the time we’re done, you’ll be comfortable with Java programming and ready for more!
If you want to learn computer programming but don't have any prior experience, you'll enjoy a tour of Java, one of the most widely used computer languages in the world.
Course Fast Facts:
- Learn the essentials of Java programming
- Comprehensive 12 module certificate
- Study along with simple instructions & demonstrations
- Written and developed by Java professionals
- Receive one-on-one online help & support
- Certificate of completion awarded with passing score for the online assessment
- Study at your own pace with no rigid timetables, 24/7 from any computer of smart device.
Course Delivery
Upon enrolment an automated welcome email will be sent to you (please check your junk email inbox if not received as this is an automated email), in order for you to access your online course, which is Available 24/7 on any computer or smart mobile device. New courses start every month to ensure that we have the correct ratio of students to tutors available, please ensure you select a starting date when you go through our shopping cart, at checkout. The course is easy to follow and understand.
Recognition & Accreditation
All students who complete the course receive a certificate of completion with a passing score (for the online assessment) and will be issued a certificate via email.
Futher Studies
Students who complete the introduction to Java programming are encouraged to continue their developed by completeing the Certificate in Intermediate Java Programming online course which will help you learn more advanced concepts.
Want to advance your career in computer programming? Visit our computer programming training courses Category including C, C# and Java and more.
There are 12 units of study
Module 1: What is Java?
If you're curious about computer programming or wondering what all the fuss is about, this course is a great place to start. You'll learn the basics of programming and enough of the Java programming language to start writing your own programs. You'll also gain a foundation for further study and training in computer programming or in Java.
Module 2: Programming Fundamentals
Have you ever wondered exactly what a computer program is? In this lesson, we'll go over how a program does what it does, and then we'll examine the steps involved in designing and writing a program. Since lack of preparation is the most common cause of program problems (or almost any other undertaking!), we’ll focus on the planning stages of designing a program.
Module 3: Working With Objects
Even if you’re familiar with computers and have done some programming, you may not be familiar with object-oriented programming, which is what Java is all about. In today's lesson, we'll discuss classes, objects, attributes, and methods, and how they all work together to form programs that are both modular and reusable.
Module 4: Installing the Java Compiler
Now that you’ve got some basic concepts under your belt, it's time to get down to business. Today, you’ll download and install all the software you need to write and test Java programs. You’ll also test your installations by running your very first program, and you'll learn what it means to compile a program before running it.
Module 5: Your First Java Program
Now that you’ve installed all the software and run your first program, you’re ready to actually write a program of your own. In this lesson, you’ll start from scratch and write your first program, which will duplicate the results of the one you ran last time. Along the way, you’ll learn how to define a class, the data it needs, and the methods that make it work.
Module 6: Data Declarations, Constructors, Expressions, and main()
This lesson will be a bit like peeling an onion. We ran a program that we didn’t write (the whole onion) in Lesson 4. In Lesson 5, we took one layer off the onion when we wrote a program to do the same simple task. Today, we'll peel back another layer or two as we start the process of writing a more complicated program, one that will take us several lessons to finish. Hopefully, we'll be able to avoid the tears as we begin our development and go over basic program structure, data types, and calculations.
Module 7: Conditions and Logical Expressions: Making Decisions
In this lesson we’re going to continue developing the program we started last time. We’ll add decision-making to our programming repertoire, and we'll see how Java compares values. Then we'll discuss how to use those comparisons to decide what course of action to take in any given situation.
Module 8: Loops: Repeating Actions
Round, and round, and round we go. . .where we stop, nobody knows! Actually, you will know, because today's lesson is all about using loops to repeat actions as many times as you want. And if you write your loops well, you'll definitely stop where you want!
Module 9: Applets: Working in Browser Windows
In today's lesson, you’re going to learn how to write applets, which are small Java programs that run in browser windows and use GUI (Graphical User Interface) tools. Just like before, we’ll start out very simply, then dive into the deep end in another lesson.
Module 10: Basic Shapes: Lines, Rectangles, Ovals, Arcs, and Polygons
Ready to bring out your inner Picasso? Today, we'll use Java’s 2-D graphical tools to draw simple shapes like rectangles, ovals, arcs, and polygons. Along the way, you’ll also learn some more programming techniques related to storing groups of items in a single collection called an array.
Module 11: Images and Fonts
In this lesson, you’ll improve your graphics capabilities by learning how to load an image and display it. If you have any digital pictures of family or friends, now is the time to get them out! You’ll also see how to enhance your text capabilities using different font faces, styles, and sizes.
Module 12: Animation and Interaction
Wow! We’re down to the last lesson already! We’re going to wrap up the course with a couple of final topics related to graphics: animation and interactivity. You’ll see how to animate simple shapes by moving them and redrawing them. Then you’ll learn how to make your programs interact with the mouse so that a user can make things happen using a simple click-and-drag interface.
Entry requirements
Students must have basic literacy and numeracy skills.
Minimum education
Open entry. Previous schooling and academic achievements are not required for entry into this course.
Computer requirements
Students will need access to a computer and the internet.
Minimum specifications for the computer are:
Windows:
- Microsoft Windows XP, or later
- Modern and up to date Browser (Internet Explorer 8 or later, Firefox, Chrome, Safari)
MAC/iOS
- OSX/iOS 6 or later
- Modern and up to date Browser (Firefox, Chrome, Safari)
All systems
- Internet bandwidth of 1Mb or faster
- Flash player or a browser with HTML5 video capabilities(Currently Internet Explorer 9, Firefox, Chrome, Safari)
Students will also need access the following applications:
Adobe Acrobat Reader
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